ѱȸ 10 ȸ ȸ 11 ȸ 缱Ǿٰ . 11 27() ֵ ѱȸ ߰ мȸ ȸ ȸ ȸ ġ 11 ȸ ߴǾ. ӱ 2022 1~2023 12 2̴. ̷ν ȸ 9~11 ȸ 3 ϰ Ǿ.
ѱȸ 20ֳ ¾ K-Games, ο 20 ̶ۡ 2021 11 26~27(~) ȭƮ ߰ мǥȸ ߴ.
̳ мȸ 70 ǥǾ AR/VR, UI/UX, ӱȹ 丮ڸ, ӻ롯, ̿ ȭ, ۻʡ, ȵΡ, Ÿ 8 Ǿ.
̵ ǥ ѱ ̷ 츮 ư 桯̶ Ͽ 渮 п Ű(Kiyoshi Shin) Lessons Learned from Developing a VR Sword Fighting Game̶ , George Mason б Sang Nam Preparing Students for Real Life: 21st Century Skills Curriculum and Student Empowering Projects , Ʃ RPG ִ ƺ û ߴ.
Ȯ ȸ ̳ 缱 Ұ ڵ , ߱ ȣ ذ, Ȯ ӻ ȿ ϱ ȸ ← Դ. ȸ ȸ Ӱ ϸ, 2Ⱓ ӿ ȸ ν , NFT, Ÿ ̷ ӿ ٰ ϰڴ١ . Ӹ ƴ϶ ȸ ӻ å ǰ ϵ ϸ, ̸ ȸ ֵ ϰڴ١ ߴ.
ѱȸ 2018 ȸ ̷ ٹ鿡 Ȱ м Ȱ Դ. Ư 9 ǥ ȸ Ͽ ȸ åȸ ӻ Ȯ Ͽ, 10 翡 ⼮Ͽ ӻ ϱ Ͽ.
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